Digital citizenship is involvement in social media platforms since such processes encourage creation of virtual demographics where characters can develop and assume alias profiles. Individuals interact within a new society that is (to some extent) separated from known realities.
Three learning activities are discussed. They include family activity, thinking out loud, and exercising common sense (commonsense.org, 2017). The family activity aims to reveal the shear impact of digital citizenship compared to traditional setups. A sample case is used to demonstrate the addictive nature of digital media. Subject associations are depicted as influential to the extent of distracting an individuals prioritization. Such situation is particularly dangerous since people are affected in a subconscious manner. Digital life causes Carries mind to wonders from prioritized tasks to digital small talk (commonsense.org, 2017). The think out loud learning activity concerns the exploitation of critic processes to pose questions and meditate on the same dilemmas. Thinking out loud should occur after the family activity. It is an opportunity to deliberate on matters and find legitimate solutions to complex issues. It explores critical reasoning as a means for breaking down the social issues affecting digital life and online societies. The common sense says activity involves intellectual assessment and interpretation of situations and circumstances as possible causes or solutions to digital citizenship challenges. Learners are challenged to assess matters in a manner that is depictive of their intellectual capabilities. Digital citizenship is interpreted through a process of critical reasoning. The essential question of the lesson is how do digital media influence the conventional society?
The lesson revolves around demonstrating digital media impacts on daily routines and its influence on the achievement of goals. The depiction of digital media as a nuisance in the completion of daily routines and prioritized goals is emphasized through contextualization of a students struggles (commonsense.org, 2017). A hint that social media provides a comforting environment though with limited privacy emerges. Subsequently, the question of safety is introduced as a means to caution from reckless digital citizenship practices. People are advised to be careful when establishing contact on social media. Digital media is portrayed as a platform that supports socialization on a virtual level and allows stakeholders to achieve conventional objectives. They are able to communicate effectively. Additionally, it is revealed that mischievous activities are also supported through virtual interactions.
The common core standards being addressed include capability to establish ethical social relationship, comprehension of critical reasoning, and responsibility within unchecked freedoms. Digital citizenship concerns the establishment of relationships and such context should encourage morality. Similarly, students need to assess their socialization patterns critically and to enjoy their freedoms in a responsible manner.
The lesson can help meet technology standards by inspiring information security related structural changes. The realization that social media interactions have limited privacy should motivate digital citizens to watch their activities and advice technological advancements. It should be a place where one can balance privacy and morality to ensure that an individual does not encourage regrettable circumstances.
As a reflection on popular events, digital citizenship can be understood as owning and using a social media profile. In context of such realization and familiarity with the commonsense depictions, I would use the lesson in a classroom as a means to communicate caution and encourage liberalized interactions. The lesson can be improved through the development of more responsive audio visual presentation. The ideal tutorial should offer conclusions to the question of digital media legitimacy in conventional relationships.
Reference
Commonsense.org. 2017. Digital Life 102: Grade 9-12. Common Sense Education.
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