L. P. Rieber, Seriously considering play: designing interactive learning environments based on the blending of microworlds, simulations, and games, Educational Technology Research and Development, vol. 44, no. 2, pp. 4358, 2012
Rieber, in his article, points out that computer games increase problem-solving skills, multi-tasking capabilities, correct timing and fostering teamwork. He adds that through computer games, the student is able to learn from the mistakes he made in his previous game. He then uses different techniques to overcome the challenge. This provides a precious lesson to the student, that failure is not the end; rather, it is another chance to learn and be wiser. Rieber adds that use of computer-based learning system increases the level of student participation and engagement. When students play these games, they focus because they do not want to lose the game. Focusing heightens the level of engagement and consequently, these results in higher retention capabilities. It thus becomes easier for students to grasp what they are being taught and retain it rather than listening to a lecture or reading notes.
This sources analyses on how gaming can be integrated into traditional learning method while minimizing on the cons and maximizing on the pros.
S. A. Barab, M. Gresalfi, and A. Arici, Transformational play: why educators should
care about: games, Educational Leadership, vol. 67, no. 1, pp. 7680, 2009
In their research, Barab et al. carry out an investigation on the advantages of using computer and video games in learning. The authors point out that game-based learning improves social connections. It is not easy for students to create social connections with fellow students in the same course; this is especially the case in institutions of higher education. However, this can be solved through a computer-gaming learning system. Students can interact and work together. This can be further enhanced through the formulation of team competitions which will require team members to work together.
They go on to point out that game-based learning system offers instant feedback. Most of these games have dashboards and leaderboards where the various scores can be seen. This acts as a motivation to the student who will want to have a higher score and be among the leading ones in the leaderboards. The motivation created leads to more engagement with the particular subject matter
This article analyses the benefits that teachers get through use of a gaming learning approach and why it is high time for the idea to be embraced.
G. J. Hwang, P. H. Wu, and C. C. Chen, An online game approach for improving
students' learning performance in web-based problem-solving activities, Computers & Education, vol. 59, no. 4, pp. 12461256, 2012.
Hwang et al., while researching how online game approach can be used to enhance students learning performance, say that game-based learning makes the student enthusiastic about the subject matter. There are subjects such as mathematics, physics, and trigonometry which most students struggles with because of their intricate nature. However, the use of a gaming system in teaching such subjects makes the lessons more enjoyable. Computer games are fun, and they stimulate the students. It thus becomes easier to get the undivided attention of the student for a longer duration of time. Games also increase problem-solving skills, multi-tasking capabilities, correct timing and fostering teamwork. The student can learn from the mistakes he made in his previous game. He then uses different techniques to overcome the challenge. This provides a precious lesson to the student, that failure is not the end; rather, it is another chance to learn and be wiser. Additionally, most games become tougher as one moves from one level to another. These obstacles make the students think harder and get tougher.
This article analyses on how computer-game-based learning approach improves the performance of students. The content of the paper will be important in backing up my thesis statement.
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